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Game Design & Development

Level Design

With over three years experience as a community level designers, Maximo Vara (WolfpackDragon) has designed, developed, improved, and maintained multiplayer Halo maps for use in Halo 3, Halo Reach, and Halo 5.

This video reviews WolfpackDragon’s most recognized contribution: Reliquary.

Creative Force - A team of dedicated designers, developers, and playtests focused on producing high quality content.

In addition to working with the Halo community, WolfpackDragon has worked on Unreal Engine project prototype. In this prototype, he replicated the physics of Halo 5, made functional first person shooter controls & weapon, and created levels to move around in.